Monday, April 18, 2011

If it bleeds, Can you kill it? - Rough Concept Art

Heya all, got a quick update to share.
Before I proceed too far with creating wrist blades and armour for the basic Eternity Wardens I decided I'd do some rough sketches to see if the ideas I had look as good to me on paper as they do in my head and I wanted to get some thoughts.

Here's my idea for how the end result could look for the wrist blades and the spears after some modification as well as me toying around with where to make armour on their legs and some greek letters I thought could look neat carved into armour and such...

It's been ages since I've really tried to draw anything off the top of my head so please excuse their crude nature.
And here's an incredibly rough sketch of the basic Eternity Warden "Raider/Ravager" equivelant based off the ship from the first AVP which I think lends itself more to the design then other Predator ships we've seen (more places where crew and passengers could stand, more places where weapons could be mounted etc.)




Thoughts on these concepts? I'm also still trying to brainstorm up some badass glaives for the berserks as well...

Thanks for looking!
-Beau

Saturday, April 16, 2011

If it bleeds, Can you kill it? - More Progress!

So based on some feedback I've recieved on Wargamer AU, I'm looking at trying to do the army under a Dark Eldar list, I think there's some really good potential in there. The variety in wych weapons allows me a lot of potential when trying to vary the Eternity Warden's melee weapons. Various units like Mandrakes, Incubi and wracks enable further potential for variation in types of Eternity Warden, I could even use a Stegadon to make a counts as Talos!

Here's my proposed list so far:

Lelith Hesperax
Like Kharn in my other list, she's a combat monster and would be ideally suited to representing a leader or elder type character that leads the army.

Kheradruakh
I'm not 100% on Mandrakes but this guy seems like fun. I gave it a bit of thought and his special rules, equipment and took into account that he starts with a pain token enabling him to use his Assault 2 Baneblast shooting ability, he could ideally represent the Predator with the dual shoulder cannons from AVP 2, despite my reluctance to acknowledge that "movie" exists.

5x Incubi
Mounted in a Raider
Dark Lance, Night Shields

Thinking these could represent my "Berserkers" with their high armour save, powerful melee capabilities that set them above regular Wyches . Also seeing as I plan to use Temple guard as a base for them Incubi should represent them and their capabilities quite adequately.
The raider I can do up to look like a predator ship no worries at all.


9x Wyches
Inc. Hekatrix with Agoniser
Mounted in a Raider
Dark Lance, Night Shields

These will be the grunts of the army, the basic fighters that I've already made a couple of.

10x Wyches
Inc. Hekatrix with Agoniser
Mounted in a Raider
Dark Lance, Night Shields

As Above

10x Wyches
Inc. Hekatrix with Agoniser
Mounted in a Raider
Dark Lance, Night Shields

As Above

2x Beast Masters
Agonisers
10x Khymera

Inspired by the hunting hounds in the latest Predators, the beast masters and Khymera are a perfect fit for a concept I really wanted to include but couldn't under the CSM dex

Ravager
3 Dark Lances, Night Shields

Similar in appearance to how I'd do Raiders but as a Gunship type variant. Night shields are too good to pass up on and could help represent the cloaking technology that this army might also possess.

Ravager
3 Dark Lances, Night Shields

As Above

That's a 1,500pts list, thoughts on it so far?

Here's some pics of the Eternity Wardens so far:

This will most likely be a unit champion with agoniser in the regular "wych" units.


Here's the berserkers so far, but I have no idea about how to best represent their weapons. I'm thinking some fearsome looking glaives are in order but I don't want to make them from lizardmen weapons. Something ferocious looking like Dark Elf spears could be a good place to start?


More is on the way, would love to hear people's thoughts so far :)
Thanks for looking!
-Beau

Thursday, April 14, 2011

More work in progress Eternity Wardens!

Hello again! Here's a quick update on today's progress! Whilst watching Predators and AVP I made two more "Eternity Wardens" like the original prototype, He's also got more dreadlocks now but still needs his arm blades...


I tried giving this one different armour to his predecessor with the intention of creating something more akin to the armour worn by the Predator in the original film.

And here is the early stages of the first work in progress "Berserker" class Eternity Warden, I'm really liking how he's going, I want to make these guys very macabre and give them plenty of skull trophies and bone trinkets.


Was an absolute blast putting these together and there's plenty more on the way!
Be sure to stay tuned for more!

Wednesday, April 13, 2011

If it bleeds, Can you kill it? - Possible Army List

So before getting too far into making my Lizardmen/Predators, I've been giving a lot of thought as to what I'm going to use them as in games of 40k. At the moment, I'm finding the Chaos Space Marine Codex best so far. What I'm looking at doing is:

"Kharn"
The perfect apex warrior to represent the leader of the Lizardmen/Predators, this guy is an absoluter beast in combat and I can't think of many other combat juggernauts who could fit the role as well as Kharn does.

9x "Berserkers"
Skull Champion w. Powerfist
The idea behind using Berserkers stems mainly from their immense potential in close combat, they have plenty of attacks, high WS and furious charge and together with Kharn, hit pretty hard. Theme wise, these will represent the most vicious and bloodthirsty Lizardmen/Predators.

5x "Plague Marines"
2x Meltaguns
Mounted in a "Rhino"
These will represent the mainstay Lizardmen/Predator warriors. Whilst not as capable fighters as the Berserker equivelants, these have much more armour and are equipped for endurance. The idea being that these Lizardmen/Predators are trained/bred/equipped for more defensive roles then their Berserker brethren.
I'd like to make the rhino have a very similar style to the Predator space ships.
I want to take these as they are one of the best units to capture objectives with and bog down enemy units in combats they'll struggle to get out of.

5x "Plague Marines"
2x Meltaguns
Mounted in a "Rhino"
As Above

2x "Obliterators"
These will be used to represent large constructs inspired by the protoss dragoons as a multi-purpose fire support type unit. Still nutting out whether they will be like Dragoons and be used in a similar way to a dreadnought by containing a mortally wounded Lizardman/predator or whether they will be more akin to a robotic drone.

2x "Obliterators"
As above

"Chaos Land Raider"
This will represent a larger class of transport with heavier weaponry, again like the rhino, with a similar appearance to the predator ships.
In games, this will obviously be a delivery system for "Kharn" and the "Berserkers"

And there is about 246 pts left unspent and I'm not sure what to take with them. I want something that will complement the army by helping it to be effective on the tabletop yet at the same time I don't want to take a unit that wouldn't work well with the theme I have in mind for the army (i.e. Possessed, Spawns etc.)
I'm really interested to here what people's thoughts are on the list and what I can add to it. Any help would be really appreciated!

At the moment the back story I'm beginning to think up is looking like this:
The Eldar have legends of the old ones and their creations, how they fought the Necrontyr and the C'tan when the universe was young but few save the Harlequins know the exact truths behind these tales, particularly those regarding to the last creation of the old ones before their demise. A race of beings referred to only as "The Eternity Wardens"
The legends say that as the war in heaven drew to a close, it was painfully obvious to the Old Ones that their cause was lost. Assailed on all sides by Necrons and the denizems of the warp, they devised one last stratagem, a final solution.

And so the first of the eternity wardens were created, an intuitive race of reptillian warriors. The Old Ones bestowed them with all the knowledge and technology they could. Before their last creations could come to harm, in what may have been their last valiant act, the Old Ones shifted the Warden's planet into a completely isolated section of the webway, cutting off the Eternity Wardens from the rest of existence. However, this was not to safeguard the Wardens nor was it to protect what little remained of the Old Ones works. This was instead intended to buy the Eternity Wardens precious time to swell their ranks, stockpile weapons and prepare for the monumental task that lay ahead. The destruction of all life in the universe, of Necrons, Eldar, Daemon and Human alike. The entirety of existence was to be purged by the Wardens so that the universe could start afresh from a clean slate and made as the Old Ones had intended.

Every ten thousand years, a number of Webway portals all over the universe, long presumed to be no longer capable of function, re-open and allow the armies of the Eternity Wardens to re-enter the physical universe and set about their mission of universal genocide. Or so the legends say.

And on a much more light hearted note, in my search for inspiration of the predator variety, I found this...



Well that's all for today, I have some more Work In Progress "Eternity Wardens" I've been working on that I'll hopefully be able to post some pics of soon.
Thanks for checking out my crazy lil project!
-Beau

Monday, April 11, 2011

If it bleeds, Can you kill it?

Just giving away a quick preview of what is yet to come. I'm really excited about what I have to show you all, It's the beginnings of my next army!
Now as you all would know from my previous entries, I've been agonising over how to put together an Eldar force I'd be happy with.

Well that idea is dead and gone. Replaced by an army that would be best described as a mash up between Fantasy Battle Lizardmen and Predators, in the grim darkness of the far future. These will be used as a 'Counts as' Chaos marine army with plenty of berserkers, led by a Kharn the betrayer equivelant inspired by the bad ass berserker from Predators.

Without further ado:
I had an absolute blast building this guy, mind you, he's no-where near done yet. still gotta scratch build more armour and add the all important wrist blades.

Will have more on these and my ideas for how they fit into 40k in the next few days

Thanks for looking!
-Beau

Saturday, April 2, 2011

Eldar List Mk II

Well I've been getting some feedback towards my plans for giving an Eldar army a shot and have started to refine the army into what I hope is a much better list then the first one. There were some oddball choices in my first list (cough, swooping hawks) that I picked not knowing much about Eldar and sorta hoped I could use them well simply to give me an excuse to buy them...
Anyway, here's the latest list for what my new army could look like:

Farseer
with Mind War, Runes of Warding

5x Fire Dragons
Mounted in a Wave Serpent with Twin Linked Scatter Lasers, Shuriken Cannon and Spirit Stones

8x Striking Scorpions
Including an Exarch with Chain Sabres
Mounted in a Wave Serpent with Twin Linked Scatter Lasers, Shuriken Cannon and Spirit Stones

5x Dire Avengers

5x Dire Avengers

5x Dire Avengers

8x Warp Spiders
Including an Exarch with an additional Death Spinner

Falcon
Pulse Laser, Eldar Missile Launcher, Holofields, Spirit Stones

Falcon
Pulse Laser, Eldar Missile Launcher, Holofields, Spirit Stones

Falcon
Pulse Laser, Eldar Missile Launcher, Holofields, Spirit Stones


At the moment, the rough plan is to use the Falcons for long range support and anti -tank and put the Dire Avengers in the Falcons. In objective games these will harry the enemy before moving around turn 5 to lay to claim to objectives while the Spiders, Scorpions and Dragons take the fight to the enemy. At the moment I'm leaning towards a Mind War Seer to try and weed out enemy Characters and Squad Leaders that may pose a threat to my Infantry.

Possible Alterations are to make the Farseer have Doom/Guide/Eldritch Storm instead. Doom and Guide have obvious advantages that could be more or less useful with this list but I'm guessing playing some games will tell me what I really need to get the most out of him. Eldritch Storm.... Is an option? Beyond it's capacity to spin tanks around I don't see much point to that one...

Other possibilities are to swap the Farseer and drop the Warp Spider Exarch so I can take an Autarch in with the Scorpions or Spiders. Could be handy in reserves missions and give the unit he accompanies a bit more oomph in combat.

Another distinct possibility is to swap the scorpions for a unit of 8 Dire Avengers with an Exarch equipped with shimmershield and Defend in a Wave Serpent with Twin Linked Scatter Lasers, Shuriken Cannon and Spirit Stones to give me 4 scoring units instead of 3. Also the larger Avenger squad would make a nice unit to bog down enemies in melee with their 5+ invul thanks to the shimmershield and Defend reducing the enemy's attacks.

I'd love to hear some feedback on this list, I'm starting to really like what I could do with it, in terms of painting, modelling and in games. Please let me know what you think!

Thanks!
- Beau